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David Braben's at it again folks!
Who? Oh, just the father of pretty much the entire space sim genre. The guy responsible for making Elite(en.wikipedia.org/wiki/Elite_%2…) and its sequels, Frontier: Elite II(en.wikipedia.org/wiki/Frontier…), and Frontier: First Encounters(en.wikipedia.org/wiki/First_En…). He's at it again with Elite: Dangerous. Along with the staples of the series that veterans have come to expect and love, now comes multiplayer and next generation graphics. But he needs our help. Check out the KickStarter here:
www.kickstarter.com/projects/1…
If you've got a few bucks (or pounds, if you're British) to throw around, please think about pledging. If nothing else, we need more space games!
The folks at Zero Point Software are working to bring the next generation of first-person shooters to life with Interstellar Marines(www.interstellarmarines.com/), a game about mankind's first steps into the cosmos, featuring non-linear gameplay, rpg elements, and tactical four-player co-op; but they need help. Please check out their KickStarter.
www.kickstarter.com/projects/z…
They've already got several playable prototypes out now if you need any convincing. Just look for them at the front page their site.
If single-player isn't your thing, then have a look at Infinity: The Quest for Earth(www.infinity-universe.com/). Finally back on track after two years of pure engine development. And I-Novae Studios, the folks behind it, have a plan for moving forward.
Be on the lookout for a playable tech demo in the next few months. The developers are mum on the details, but I'm pretty sure that the least we can expect is the ability to play around with the procedural generation engine. Of course, as if that wasn't enough, there's also a KickStarter planned AND they're going to re-make the venerable Infinity Combat Prototype (ICP) into a full, stand-alone companion game. (www.blog.playscifi.com/infinit… is an interview with Kieth Newton about the tech demo and ICP remake at PlaySF(the KickStarter announcement occurred after this interview))
And they're looking for artists. With development of the game getting back into gear, the upcoming demo, AND the ICP remake, there's a lot of work to do, and they need more people to be able to do it. Right now they need concept artists, and they're looking for professional quality. If you think you have what it takes, and want to get in on the action (they're hiring), here's a few resources so you can audition:
Style guides for all three factions: www.infinity-universe.com/~dev…
These are your bibles, even the developers have to follow them. (some of the art in them old, but that will be updated as more, newer art is made)
This image will give you information on ship types and sizes, as well as information on equipment hardpoint sizes, space station sizes, and ship garage sizes: i132.photobucket.com/albums/q3… (ignore the information about triangle counts)
And this post one of the developers will give you the technical specs for putting together and presenting concepts. Even the developers have to follow them:www.infinity-universe.com/Infi…
Who? Oh, just the father of pretty much the entire space sim genre. The guy responsible for making Elite(en.wikipedia.org/wiki/Elite_%2…) and its sequels, Frontier: Elite II(en.wikipedia.org/wiki/Frontier…), and Frontier: First Encounters(en.wikipedia.org/wiki/First_En…). He's at it again with Elite: Dangerous. Along with the staples of the series that veterans have come to expect and love, now comes multiplayer and next generation graphics. But he needs our help. Check out the KickStarter here:
www.kickstarter.com/projects/1…
If you've got a few bucks (or pounds, if you're British) to throw around, please think about pledging. If nothing else, we need more space games!
The folks at Zero Point Software are working to bring the next generation of first-person shooters to life with Interstellar Marines(www.interstellarmarines.com/), a game about mankind's first steps into the cosmos, featuring non-linear gameplay, rpg elements, and tactical four-player co-op; but they need help. Please check out their KickStarter.
www.kickstarter.com/projects/z…
They've already got several playable prototypes out now if you need any convincing. Just look for them at the front page their site.
If single-player isn't your thing, then have a look at Infinity: The Quest for Earth(www.infinity-universe.com/). Finally back on track after two years of pure engine development. And I-Novae Studios, the folks behind it, have a plan for moving forward.
Be on the lookout for a playable tech demo in the next few months. The developers are mum on the details, but I'm pretty sure that the least we can expect is the ability to play around with the procedural generation engine. Of course, as if that wasn't enough, there's also a KickStarter planned AND they're going to re-make the venerable Infinity Combat Prototype (ICP) into a full, stand-alone companion game. (www.blog.playscifi.com/infinit… is an interview with Kieth Newton about the tech demo and ICP remake at PlaySF(the KickStarter announcement occurred after this interview))
And they're looking for artists. With development of the game getting back into gear, the upcoming demo, AND the ICP remake, there's a lot of work to do, and they need more people to be able to do it. Right now they need concept artists, and they're looking for professional quality. If you think you have what it takes, and want to get in on the action (they're hiring), here's a few resources so you can audition:
Style guides for all three factions: www.infinity-universe.com/~dev…
These are your bibles, even the developers have to follow them. (some of the art in them old, but that will be updated as more, newer art is made)
This image will give you information on ship types and sizes, as well as information on equipment hardpoint sizes, space station sizes, and ship garage sizes: i132.photobucket.com/albums/q3… (ignore the information about triangle counts)
And this post one of the developers will give you the technical specs for putting together and presenting concepts. Even the developers have to follow them:www.infinity-universe.com/Infi…
Star Wars models for DAZ
Images of available Star Wars models for your 3D rendering. Note that these are not downloads but, where possible, download links will be on the pages. Some are hi-res characters and clothing for G8 and G3 models, some are simple objects such as vehicles. I'm hoping this will be a fairly exhaustive look at both free and premium models available for Star Wars fans.
$10/month
DeviantArtist Questionnaire
dA's 15? Already? Wow. Hey, they've got a questionnaire going! This is THE perfect excuse to ramble on about myself and pretend people actually care!
How long have you been on DeviantArt?
Uh. . .
/looks at profile page
Going on 5 years now. That long already?
What does your username mean?
It's a reference to an original sci-fi universe I created years ago. It succumbed to just about every cliched trope you can imagine. I literally described it as a mash-up of all my favorite series. It was horrible. The 'Terran' referred to the humans of the setting, and the 'Ambassador' bit (yes, I know it's been misspelled this whole
Infinity: The Road to Crowdfunding
Keith Newton, one of the lead developers of Infinity: The Quest for Earth, released a new dev blog yesterday talking a little bit about I-Novae's plans for both the upcoming KickStarter campaign and for the future of the company and its games:
http://inovaekeith.blogspot.com/2013/04/the-road-to-crowd-funding.html
Kerbal Space Program Review
Kerbal Space Program (https://kerbalspaceprogram.com/index.php) is a rising star (sorry) in the indie gaming world. What is it? Simply, Kerbal Space Program (KSP for short) is Orbiter-lite, yet more. Simulation, yet game, yet some strange amalgam of the two.
Gameplay is refreshingly easy, despite the simulation aspect, and occurs in two "stages" (sorry again): vehicle assembly and flight.
Vehicle assembly is straight forward (click and drag) on the surface, but reveals layers of depth as you get into, and better at, the game. You have various capsules (both manned and unmanned), fuel tanks, engines, solid rockets, scientific instruments, pa
0 Gravity Y 3030 review
I thought I would try my hand at this game review thing, so here goes:
0 Gravity Y 3030 is an indie Xbox Live title (http://marketplace.xbox.com/en-US/Product/0-Gravity-Y3030/66acd000-77fe-1000-9115-d80258550baf). Simply put, you play as a space-going forklift driver working for a decidedly unfriendly boss.
Gameplay is pretty straight forward. Thumbstick for forward movement and side-to-side strafing, triggers to strafe up down, and shoulder buttons to rotate. Right thumbstick controls the camera. An interesting feature that sets 0gY3030 apart, however, is an accurate implementation of Newtonian physics, meaning that there is no up or down
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