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TerranAbassador

The Starving Student.....
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dA's 15? Already? Wow. Hey, they've got a questionnaire going! This is THE perfect excuse to ramble on about myself and pretend people actually care! yay 

How long have you been on DeviantArt?

    Uh. . .
    /looks at profile page
    Going on 5 years now. That long already? La la la la 

What does your username mean?

    It's a reference to an original sci-fi universe I created years ago. It succumbed to just about every cliched trope you can imagine. I literally described it as a mash-up of all my favorite series. It was horrible. The 'Terran' referred to the humans of the setting, and the 'Ambassador' bit (yes, I know it's been misspelled this whole time; no, I wouldn't change it even if I got the chance) was tacked on because, at the time, I actually, naively, entertained hopes of other people actually seeing it. I've, thankfully, since moved on and matured. I think. :shifty: 

Describe yourself in three words.

    Um. Uh. Um.

Are you left or right handed?

    Right handed.

What was your first deviation?

    Oh, god. The earliest one I can find in my gallery is this:
         Star Fold Light Tug by TerranAbassador
        (Oh hey! Thumbnail! Sunglasses are good I thought only Prem- 'Core' members had access to that!)
    I like to think I've improved. Somewhat. A little. Maybe. :bademoticon: 

What is your favourite type of art to create?

    Space and Sci-fi. Alien 

If you could instantly master a different art style, what would it be?

    Digital painting. The things I've seen people do with a stylus and the default round brush are amazing, and I really love rough, painterly styles. :shakepaintbrush: 

What was your first favourite?
  
    Oh. . . dear. I have no idea any more, and I've since moved things around so much that I'd never find it.

What type of art do you tend to favourite the most?

    Space and Sci-fi. That wasn't obvious by now? I especially love hard sci-fi and scientifically accurate space art.

Who is your all-time favourite deviant artist?

    I don't have 'one'. I might as well just list my whole watch-list.

If you could meet anyone on DeviantArt in person, who would it be?

    I'd love to go to a con that :iconjollyjack: had a table at one of these days. It'll never happen, but it'd be awesome.yay

How has a fellow deviant impacted your life?

    It's not one deviant in particular, but dA is one of the places where I've managed to find a sense community in my life. Tight Hug

What are your preferred tools to create art?

    Photoshop and Blender 3D. Blender La 

What is the most inspirational place for you to create art?

    My computer. It's the place I do everything 'art'. Computer monster 

What is your favourite DeviantArt memory?

    The moment I got my first favorite and the moment I got my first comment, both of which I occasionally get to relive. The recognition is nice, but the idea that I might have possibly entertained someone is what gives me warm and fuzzy feelings.

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Keith Newton, one of the lead developers of Infinity: The Quest for Earth, released a new dev blog yesterday talking a little bit about I-Novae's plans for both the upcoming KickStarter campaign and for the future of the company and its games:

inovaekeith.blogspot.com/2013/…
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Kerbal Space Program (kerbalspaceprogram.com/index.p…) is a rising star (sorry) in the indie gaming world. What is it? Simply, Kerbal Space Program (KSP for short) is Orbiter-lite, yet more. Simulation, yet game, yet some strange amalgam of the two.

Gameplay is refreshingly easy, despite the simulation aspect, and occurs in two "stages" (sorry again): vehicle assembly and flight.

Vehicle assembly is straight forward (click and drag) on the surface, but reveals layers of depth as you get into, and better at, the game. You have various capsules (both manned and unmanned), fuel tanks, engines, solid rockets, scientific instruments, parts to build planes, and multitudes of doohickeys and nurnies with various purposes, from power generation to keeping you rocket from tipping over on the ground. The variety of parts on hand allows for pretty much any vehicle and mission imaginable, from weather satellites orbiting your home planet to landers to manned space colonies orbiting the sun.

During this stage, you can also map various actions (unfolding solar panels, opening antennae, turning an engine on or off, etc.) to the number keys directly above your keyboard, allowing for complex ballets of motion at the push of a button.

Here is where one of KSP's many modding opportunities really shines, with multitudes of user-created parts and part sets, many of which were later incorporated by Squad, the developers, into the game itself.

Flight is where the simulation aspect comes in, and is again, straight forward on the surface while revealing layers of depth as you get into it. WASDQE control your rotation, T activates your "SAS", a sort of autopilot-lite that helps keep your spit-and-bailing-wire contraptions steady, R turns on your maneuvering thrusters (if you have them), and space controls actions such as launching your ship and separating stages.

Once you launch you are placed smack dab into the hard-as-rock simulation.  Orbits, orbital mechanics, Newtonian physics, and more, not to mention resource management, all have to be taken into consideration and dealt with, and here is where the game can be its most unforgiving. Timing is, while not everything, 98% of it, and waiting too long, or not long enough, to make a burn can do anything from sending you careening past your target (sometimes with a miss the proverbial hair's breadth short) into deep space to smashing you headlong into it with no chance of stopping your frantic decent, to stranding you in the middle of nowhere. Frustration is ever present, and ever ready to strike at a moment's notice.

This same environment, however, is also a perfect environment for triumph.  From watching your first rocket make it into space, to landing on the moon, to landing on a distant planet, or even just getting into orbit, each is a victory, whether it's the first time or the hundredth.

But don't think that KSP is just some space-sim fanatic's toy. The game is designed to be accessible. Multitudes of easy to read gauges and graphics, coupled with an intuitive map and a feature that allows you plot your course on the fly (planning a trip to the moon is as simple as clicking and dragging) and several tutorials, all conspire to make the game easy to use, and even easier to learn. The humor that practically oozes out of the game helps too.

Right now, there is only sandbox mode, where you have unlimited budget to do...well...anything your (inevitably twisted) imagination can come up with, but there is a campaign coming. When is unknown, but it is only alpha 0.19.1 right now.

I give this a 4.5 out of 5. KSP has something for everyone. From rock-hard simulation for space sim enthusiasts, to wacky antics, humor and explosions for even the most casual gamer, but the degree of difficulty will frustrate you often.

With native Windows, Mac, and Linux clients, anyone and everyone can pick it up and play (and by everyone, I mean EVERYONE...even the professionals at NASA love to play). Buy it now for $23 USD, and get free updates until release, or download the trial (based on version 0.18.3) and take it for a spin before deciding. But if you're planning on getting it, get it now; it goes up in price each release.

(One little note before I go, however: If you do download, make sure to extract the .zip file to somewhere that you easily find. I made the mistake of not doing just that and had to download it again.)
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I thought I would try my hand at this game review thing, so here goes:

0 Gravity Y 3030 is an indie Xbox Live title (marketplace.xbox.com/en-US/Pro…). Simply put, you play as a space-going forklift driver working for a decidedly unfriendly boss.

Gameplay is pretty straight forward. Thumbstick for forward movement and side-to-side strafing, triggers to strafe up down, and shoulder buttons to rotate. Right thumbstick controls the camera. An interesting feature that sets 0gY3030 apart, however, is an accurate implementation of Newtonian physics, meaning that there is no up or down and, once you get going, you drift until you move to actively cancel your momentum by thrusting in the other direction.  You also need to monitor your oxygen and fuel levels, which deplete over time (your oxygen is always depleting, however, so no dawdling) and have to be replenished at a store if you wish to continue playing.

Unfortunately, grabbing and moving cargo, the whole point behind the game, is as much a matter of luck as it is skill, as you need to literally ram boxes with your nose to get close enough to use your magnet arms, which in turn need several tries to actually grab the object you're currently snuggling with. Here the faithful recreation of Newtonian physics comes back to haunt you, as it's extremely easy to send a cargo pod tumbling into the void with nothing to stop it.

It's also next to impossible find the store when you need to replenish your fuel or oxygen as the HUD is extremely minimalistic and will only ever point you towards either the loading dock or the next cargo pod to be picked up. While this seems like a minor niggle, the space station you work around is so monotonous in design that you can't tell one section from another. Not to mention that you'll always have to choose which of the two to spend your all-too-little paycheck on, as you will never have enough to buy at the same time.

The game is also monotonous itself. While you are directed rather well from objective to objective, there is no story, and there is honestly no reason given why you should play, with gameplay rather being a string of missions with absolutely no tie to each other.

I give this a 2.5 out 5. If you're a space sim enthusiast, you may get a kick out of it for a short while, but you'll quickly get frustrated by insane difficulty, twitchy controls and, ultimately, a lack of engagement. Play the demo once or twice and move on.
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Apparently someone didn't like me defending myself on jackwdowell.deviantart.com/art…. My comment was a response to user KirbyMuffinz (comments.deviantart.com/1/3566…). I'm just repeating it here just in case it gets hidden again:


As, apparently, someone didn't like me defending myself, I'll respond again. (and again, and again, and again, and again if need be).

RE Gratuitous Ocean Planet crit:
images.iop.org/objects/phw/new…

RE any of my ringed planets crit:
saturn.jpl.nasa.gov/photos/ima…

Both links are real photos taken by real cameras of real versions of both your points. Oceans really are actually that specular, and the rings around any of my fictional planets are actually thinner than those that orbit the real Saturn in our own solar system.

So I wouldn't judge something until you know what it actually looks like.

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Featured

DeviantArtist Questionnaire by TerranAbassador, journal

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Censorship again! by TerranAbassador, journal